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Cribbage Game Rules by Trisha Ellington
This game uses one standard 52 pack of cards.
There are two players.
Kings are high.
A special scoreboard with pegs is used to keep score.
Each face card represents 10 points. The Ace one. The rest of the cards represent their index value.
Object of the game
The first player to score 121 or more points wins the game.
At the start of the game
Six cards are dealt to each player.
Possession of the crib alternates between rounds.
The course of play
Both players discard two cards to the crib. This serves as a third hand for the dealer.
A card is cut from the remainder of the deck. This is called the "starter". If it is a Jack, the dealer pegs two points.
The non dealer plays a card in front and declares the point value of the card, as in 'six' if a six is played. This process is called "Pegging".
Then the dealer plays a card and announces the total of the cards, as in "fifteen" if a nine is played after the six.
This alternating play continues until one of the players cannot play a card without bringing the total over 31.
The first player that cannot play a card must then say "Go".
The other player must then play all cards possible until they cannot play any more without going over 31.
After the other player cannot play any cards, they peg one point for a Go, or peg two points if they total exactly 31.
The player who said "Go" must then lead the next card to continue the process once again.
The player who plays the last card pegs one point of "Last card" or two if it totals 31.
After a round
All points are totaled in the non-dealer's hand.
All points are totaled in the dealer's hand.
All points are totaled in the dealer's crib.
The "starter" counts as a fifth card in totaling all three hands.
If there is no winner, the other player becomes the dealer (and gets the crib) and the process is repeated.
There are several ways to score points in cribbage.
If a Jack is cut as the "starter" the dealer scores two points.
A player scores one point for a "Go" unless they can achieve 31, then they score two points.
A player scores one point for "Last card" unless they can achieve 31, then they score two points.
When totaling the hands, if a Jack of the same suit as the "starter" is in the main four card hand, one point is pegged.
If the five cards any hand are all the same suit then five points are pegged for a five card flush.
If the four cards of the DEALT HANDS ONLY, NOT THE CRIB are of the same suit and a five card flush has not been scored, then four points are scored for a four point flush.
In any hand AND in the pegging (alternating plays of the cards mentioned above) the following scoring combinations are possible.
A. Any pair is worth two. This means that three of a kind would make three pairs (six points) and four of a kind would make six pairs (12 points).
B. Any run of consecutive cards greater than three are worth the size of the run. If pairs are present then more than one run may be possible.
C. Any combination of cards totaling fifteen are worth two points each.
End of the game
When one of the players gets 121 points, they win the game.
If the other player fails to score 90 points they are skunked.
If the other player fails to score 60 points they are double skunked.
About the Author
Trisha Ellington works for Softgame Company, maker of card games, video poker and puzzles. She works on web sites, designs games and does graphic work.
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